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    <div id="projectname">Freetype OpenGL</div>
    
    
    <div id="projectbrief">A high quality OpenGL text rendering engine for C</div>
    
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   <div id="projectname">Freetype OpenGL
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">A high quality OpenGL text rendering engine for C</div>
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<div class="title">Data Structures</div>  </div>
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<div class="textblock">Here are the data structures with brief descriptions:</div><table>
  <tr><td class="indexkey"><a class="el" href="structfont__manager__t.html">font_manager_t</a></td><td class="indexvalue">Structure in charge of caching fonts </td></tr>
  <tr><td class="indexkey"><a class="el" href="structglyph__vertex__t.html">glyph_vertex_t</a></td><td class="indexvalue">Glyph vertex structure </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionivec2.html">ivec2</a></td><td class="indexvalue">Tuple of 2 ints </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionivec3.html">ivec3</a></td><td class="indexvalue">Tuple of 3 ints </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionivec4.html">ivec4</a></td><td class="indexvalue">Tuple of 4 ints </td></tr>
  <tr><td class="indexkey"><a class="el" href="structkerning__t.html">kerning_t</a></td><td class="indexvalue">A structure that hold a kerning value relatively to a charcode </td></tr>
  <tr><td class="indexkey"><a class="el" href="structmarkup__t.html">markup_t</a></td><td class="indexvalue">Simple structure that describes text properties </td></tr>
  <tr><td class="indexkey"><a class="el" href="structtext__buffer__t.html">text_buffer_t</a></td><td class="indexvalue">Text buffer structure </td></tr>
  <tr><td class="indexkey"><a class="el" href="structtexture__atlas__t.html">texture_atlas_t</a></td><td class="indexvalue">A texture atlas is used to pack several small regions into a single texture </td></tr>
  <tr><td class="indexkey"><a class="el" href="structtexture__font__t.html">texture_font_t</a></td><td class="indexvalue">Texture font structure </td></tr>
  <tr><td class="indexkey"><a class="el" href="structtexture__glyph__t.html">texture_glyph_t</a></td><td class="indexvalue">A structure that describe a glyph </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionvec2.html">vec2</a></td><td class="indexvalue">Tuple of 2 floats </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionvec3.html">vec3</a></td><td class="indexvalue">Tuple of 3 floats </td></tr>
  <tr><td class="indexkey"><a class="el" href="unionvec4.html">vec4</a></td><td class="indexvalue">Tuple of 4 floats </td></tr>
  <tr><td class="indexkey"><a class="el" href="structvector__t.html">vector_t</a></td><td class="indexvalue">Generic vector structure </td></tr>
  <tr><td class="indexkey"><a class="el" href="structvertex__attribute__t.html">vertex_attribute_t</a></td><td class="indexvalue">Generic vertex attribute </td></tr>
  <tr><td class="indexkey"><a class="el" href="structvertex__buffer__t.html">vertex_buffer_t</a></td><td class="indexvalue">Generic vertex buffer </td></tr>
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